Teams strategize and then start to move. The pace of the game increases with each “day”.
Teams are faced with surprise situations, new learning experiences, strategy adaptation, and planning ahead.
In order to succeed, teams need quick decision-making, fast communication, and lots of movement in the room as scouts and messengers try to relay team decisions in time.
Rumors give trailing teams new hope and finally, teams start to reach Troy.
Who is it suitable for?
- Groups from 12 - unlimited
- All organisations and backgrounds
- Event duration from 2-3 hour
Benefits & Outcomes
- Time management
- Change management
- Strategic planning
- Fun & motivating