Teams navigate a ‘real world’ adventure trail to escape a ‘virtual world’ mirrored on their tablets. Armed with and an ‘Action Pack’ full of vital gadgets and gizmos, participants must work together and make decisions under pressure to cipher their way through a number of game sectors and virtual checkpoints.
Escape the Maze can be run as a competitive exercise where accountability, trust, communication, leadership and time management are all key.
Who is it suitable for?
- Indoor & outdoors.
- Groups from 5 to unlimited.
- All organisations, ages and backgrounds.
- Event duration from 1-3 hours.
Benefits & Outcomes
- Enhanced Communication.
- Creative thinking.
- Problem solving.
- Stimulates focus.